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100DaysToOffload

Design Patterns für Interactive Fiction

Auch heute bleibe ich dem Thema "Interactive Fiction" treu.

Benjamin Westland

Benjamin Westland

13 Jan 2025 — 1 min read
Standard Patterns in Choice-Based Games
When I was analysing the structures of CYOA works a few years back, I began to recognise some strong recurring design patterns. I came up with some home-brewed terminology, but didn’t ever la…
These Heterogenous TasksThese Heterogenous Tasks

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